![]() Raiden’s cyborg vision allows him to see a red box on defeated enemies while in blade mode. Stunned or vulnerable enemies will literally be sliced into smaller and smaller pieces. If he has enough fuel cells, Raiden can slow down time to a crawl, and freely swing his sword with the right analog stick, or line up horizontal and vertical slices which are then enacted with your controller’s face buttons. The only time the action slows down is when Raiden enters “blade mode”. To parry, Raiden makes an attack towards his enemy, Rising’s version of cover is the ninja run, which makes Raiden invulnerable to enemy bullets – Raiden dashes around automatically cutting bullets out of the air with his sword. PlatinumGames, masters of the action game, developed Rising and their fingerprints are all over the title. ![]() ![]() There are some half-hearted stealth sequences, but there is nothing stopping you from plowing right through the middle of said sequences with sword flailing. “Power fantasy” it putting it mildly when you think about how you play Rising. If you take the new, cooler blade wielding Raiden and add in the ability to actually control him while he is pulling off super-human ninja moves, then you have Metal Gear Rising: Revengeance. The problem with MGS4 was that all the amazing things that Raiden pulled off happened during cut scenes. In that time Raiden had become a lot more interesting – as well as transforming into a cyborg ninja. Many years went by before Kojima’s strange obsession with the character resurfaced in Metal Gear Solid 4. They thought they were going to play Solid Snake, and ended up stuck with a whiney unknown character named Raiden. In Metal Gear Solid 2, gamers were presented with a bait and switch.
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